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Los Angeles Area

E-mail eric@erichedman.com

Eric Hedman

Character Animator, Storyteller, Visioneer.

Summary of qualifications

 

  Experienced, Driven, Artistic and Creative Contributor. Good sense of Acting and Story. Driven to learn more and contribute at a high level for the good of any project assigned to. Versed in Maya and other professional grade 3D and 2D animation software.                                                                                                

Professional experience

 

[ April 2007 – May 2007 ] Local Girl Productions

Animator: Li’l Aloha Babies

2D in Flash, animated opening sequence. Hula Dancing and surfing. Background and Titles. Intercut Character Piece, Closing.

[  October 2005 – March2007 ]   Walt Disney Animation Studio                             

Assistant Animator: Meet the Robinsons

3D: Secondary Action for Clothes, Hair, Accessories + “CleanUp

 

[  May 2003 – August 2005 ] Max and Bear Animation

Filmmaker - 3D: Max and Bear: TV

         3D – CGI personal short film, Created  in Maya.   9 accepted fests.

 

 [  December 1997 – April 2003 ]                                 Maxis/EA Welnut Creek                            

Computer Graphic Artist 3-5 Served as Art and Animation Director as well

The Sims: Superstar (AIAS Best Simulation Game 2003)

       The Sims: Unleashed (AIAS Best Simulation Game 2002)

Defined animation style for quadrupeds (dogs and cats) to the Sims world.. Developed New Orleans style for park, store, and home environments.

       The Sims: Vacation

       The Sims: Hot Date

Directed animation that became crisper and more readable while also being more natural.

       The Sims: House Party and “The Drew Carey Show” episode pieces

                Animation Lead - Lead Artist:

       Lead Animator-Senior Artist: The Sims: Living Large

       Lead Animator-Senior Artist: The Sims: Original

Designed the working vocabulary of expressive pantomime for the genre-breaking Maxis PC game.

 

[  April 1997 – September 1997 ]     Walt Disney Co./Disney Interactive                             

Animator and Modeler : Aladdin: the Fate of Agrabah Adventure Game

Modeling, texture mapping, and animating established and new 3D Disney Aladdin characters in Disney accepted style.

 

[  September 1994 – January 1997 ]       The 3DO Company                          

Animator to Lead Animator/Artist.

KillingTime(Shooter) RUSH(Rollerderby Race) G3(MonkeyAdventure)

 

Objective

 

Animation Creator, Contributor, Cheerleader.

Other Training and Skill Sets

 

Martial Arts, Fencing, Archery, Singing, Acting, Storytelling, Filmmaking, Scouting Skills, Water Skills,

Tools

 

Maya 4.5-8,  3DSMax 1-5,  Hash Animation

Photoshop, After Effects, Premiere, Avid, Quicktime Pro

Flash, Digicel-FlipBook, Corel Draw, DreamWeaver

 

Education

 

[  2007  ]              Moviola Education Center                 Hollywood, California

Flash, After Effects, and Avid Media Composer.

 

[  2005-2006  ]     Walt Disney Artist Development           Burbank, California

Drawing, Sculpting, Storysketch, Story Development, Animation, Acting

 

[  2000-2001  ]     San Francisco School of Art             San Francisco, California

Studio Art Studies. Drawing.

 [  1991-1994  ]    DeAnza College                                    Cupertino, California

Advanced Film Studies

[  1991  ]              San Francisco State University         San Francisco, California

BA Film Emphasis Animation

 

Word Document