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Modelling and Character Design. | ![]() |
| Below are examples of human models done in Maya.. The secret agent from the 60's is a work in progress for a personal project. The lady is shown with 3 blend shapes of the 16 for the setup that were made. |
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Other Higher Primates have fallen into my perview. This fellow was something I made and rigged and Made talk in 3DStudio-Max. |
Likewise, Below is an expression derived from the 16 Blend Shapes once they have all been "rigged" together. |
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| Here is Max in all his glory | Here are all the heads used to form the blend shape matrix to give him full expression and ease of lipsync. |
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| More Dramatic lighting to show off the topography of the model. | Here is Max fully rigged face and body. Controls to the left of his head are just for his moustache. The ones to the right are for the rest of his face. |
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| Also on tap are sets and objects like the below snowscape. | And Below, you can see some stills of my boys in action. I strive or appeal and communication first and foremost. Its important to communicate the vision of the piece. To create a establish a mood and a style and stick to it. |
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